rainbow-six-siege-operation-north-star-favela-map-rework-preview

Epitome via Ubisoft

Favela has been completely reworked for Rainbow Six Siege Operation Northward Star. This map was originally built for players to experiment with devastation effectually it and how that could be advantageous tactically. It was never intended for competitive use. This rework fixes that, giving Favela a new look and feel that'south merely possible when a map has been rebuilt from the ground upward in this manner. In this preview, nosotros're going to bear witness you lot a few of the changes that you tin can expect to see when Operation North Star launches in early on June.

The most obvious alter to Favela is the fact that the map is at present set at nighttime. As a result, you can see the bright colors from each building reflected in the street lights, giving off a warm glow that counters the chaos of the gunplay. There are even fireworks exploding over the hills to a higher place the map to meridian it off, creating a skybox so interesting that information technology'due south downright distracting.

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Epitome via Ubisoft

The original version of Favela inadvertently favored Attackers. It was far as well easy for them to shut in on the Defenders through the multiple doorways and paths in the map, making for an extremely tough match for anyone on the contrary side. This rework balances the map. While the two master entryways on the roof remain the same, everything else has changed.

In that location are now fewer rooms overall, with those on the map beingness larger than y'all'll wait. The colorful wallpaper and other distracting elements have also been toned down somewhat. This makes it easier to identify any incoming threats, such as Attackers or their drones. However, there are still plenty of vibrant elements to the map and so that information technology retains its personality.

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Prototype via Ubisoft

The floorplan in this reworked map is completely different from its original country. There are still more entrances and pathways than you'll come across in the game's other maps, but they don't make matches experience quite equally chaotic anymore. Instead, in that location's a strategic element to each opening, whether that'due south a doorway, a breakable wall, or a trash chute that you can dive into in the hopes of surprising the enemy.

This might make it audio similar Favela has been dumbed down, but that's not the case at all. The mode a Ubisoft representative described it to us fits all-time, "the layout is more articulate, but it'due south not simplified." There are all the same serval entrances and exits, just you won't get confused while using them or when trying to piece of work out where Attackers will be coming from through them.